Advancing the State of the Art in Artificial Intelligence for Simulation Training
Navy SBIR 2013.1 - Topic N131-062 ONR - Ms. Lore Anne Ponirakis - [email protected] Opens: December 17, 2012 - Closes: January 16, 2013 N131-062 TITLE: Advancing the State of the Art in Artificial Intelligence for Simulation Training TECHNOLOGY AREAS: Information Systems, Human Systems OBJECTIVE: Develop Artificial Intelligence (AI) software that is generalized across entity-level simulation systems and can be used in training simulation to generate entity behaviors that are both contextually and tactically realistic. DESCRIPTION: The United States Marine Corps (USMC) has been a pioneer in using commercial gaming technology for training. The current small unit training simulation is VBS2, developed by Bohemia Interactive Simulations. It is used primarily as a small unit training system in which each squad member has their own networked laptop and controls their own virtual character. A contracted role player usually controls opposing force characters, civilian characters, and friendly units. Although a human controller adds behavioral and tactical realism to virtual training scenarios, such interactions are costly which limit the number of Marines that can receive training. We are seeking solutions to develop AI capabilities to reduce the number of contracted role players required to supervise and manage simulation characters. In addition, other entity-level simulations, such as Joint Semi-Automated Force (JSAF), are used as part of the Deployable Virtual Training Environment. There is a desire to support improved aircraft Terminal Attack behaviors in support of future programs. PHASE I: Define and develop a concept for using AI in VBS2 and JSAF to improve simulation training. The focus should be on improving the behavioral realism of the NPC while reducing the need for support personnel. PHASE II: Produce prototype software based on Phase I work which can be set up and effectively used by minimally trained enlisted Marines. PHASE III: The AI system may become an integrated part of the SITE Program of Record, supplementing and improving VBS2 simulation. PRIVATE SECTOR COMMERCIAL POTENTIAL/DUAL-USE APPLICATIONS: The technology will have application in the commercial gaming arena, making games for entertainment more engaging and realistic. REFERENCES: 2. Swartout, William, Johnathan Gratch, Randall Hill, Eduard Hovy, Stacy Marsella, Jeff Rickel and David Traum. 2006. "Toward Virtual Humans." AI Mag. 27, 2, 96-108. http://www.isi.edu/natural-language/people/hovy/papers/05AI-mag-VirtualHuman.pdf. 3. White Paper: VBS2; Jan 06, 2012 http://products.bisimulations.com/VBS2_Whitepaper.pdf?q=whitepaper. KEYWORDS: Simulation; modeling; artificial intelligence; training; VBS2; JSAF
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